Game Concept:
Dungeon Forge is a 2D pixel-art rogue-like dungeon crawler where players navigate procedurally generated dungeons, battle monsters, and collect powerful loot, all while trying to escape a cursed dungeon that grows more dangerous with each level. The game will feature challenging combat mechanics, diverse environments, and a deep upgrade system. The main focus is on strategic gameplay, replayability, and immersive exploration.
Target Platform:
PC (Windows/Linux), with a goal to launch on platforms like Steam.
Skills Required:
– Game Development: Unity or Godot (2D), C# or GDScript, experience with procedural generation and game loops.
– Art: Experience with pixel art creation, including characters, environments, and animations.
– Audio: Sound design and music composition suitable for a dark, atmospheric dungeon crawler.
– UI/UX Design: Ability to create intuitive and minimalist user interfaces for an immersive experience.
– Quality Assurance: Bug fixing, balancing, and overall refinement of gameplay systems