Build Card Collector browser game in Phaser

We have a competitive PC/Xbox game called Sparkball (https://www.youtube.com/watch?v=Iw4VEz5j9mo&feature=youtu.be) that we are building out an entire web platform for called Sparkadia. Within Sparkadia, we want to create a browser mini-game using Phaser that involves collecting cards based on Sparkball heroes, we call this ‘SPORKBALL’

There is no ‘gameplay’ in Sporkball, only collecting cards and equipping them to your roster. Cards each have their own power level which sums up to a final score ‘Power Level’. That’s it, you open card packs, have minor inventory management (i.e. merging cards), choose which ones to equip, and watch the number go up.

You/your studio is expected to handle this start to finish. We will provide 2 things:

1. UI PSD and Card Art for you to implement. You are not responsible for any art.
2. An API to work with our backend where the cards will be stored in our inventory system. This will also provide all Auth/Currency stuff as well.

By the time your work is completed, players will be able to:
1. Open a browser tab featuring the game that logs in via our Sparkadia Account system
2. Display an in-game currency amount from our backend (simply get account → get currency)
3. Spend that currency in a simple store to buy different types of card packs. Card pack will open and display 5 cards.
4. These cards will then go into the players inventory where they can view high-level details or hover them from additional details.
5. Players can then equip their cards to their ‘Roster’ which has 4 hero slots and 4 wildcard slots.
6. Upon equipping, the players power level will rise.
7. Check the leaderboard for their comparison to other player’s power levels.

I’ll send a more detailed brief over on job start. We are looking to have this fully done ASAP at the highest quality possible. This platform is expecting 50k-100k users so we want to ensure this is done right!

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