We are seeking an experienced AI behavior designer and programmer to create intelligent, human-like bots for our multiplayer FPS game. The game features 9 unique specialists with fully functional abilities, and the multiplayer aspect is already implemented. Your task will be to program the AI bots to utilize these abilities and perform optimally in various team compositions.

What We Already Have:

Multiplayer Framework:

Fully functional multiplayer setup with player-controlled characters.
All 21 abilities are implemented and functioning as intended, including tactical, passive, and lethal abilities (e.g., Disruptor Grenade, Nanite Boost, Restorative Cover).

Specialist Design & Combat Kit Implementation:
Fully integrated Combat Kits we NEED:

3 unique AI specialists per kit:
Hornet Kit: Stealth and mobility specialists.
Hound Kit: Versatile mid-range fighters.
Heavy Kit: Durable tanks and area denial experts.
Each specialist has a defined role, primary weapon, and ability set.

Weapons and Mechanics:

Fully implemented primary weapons (e.g., FA Shotgun, Tactical Sniper, Heavy SMG).
Abilities with cooldowns, status effects, and interactions fully integrated.

Team Dynamics:

Detailed team compositions for all possible combinations of 9 bots from 2-player squads to full 6-player teams).
Class synergies and high-level strategies are already outlined.

What Needs to Be Done:
AI Bot Programming:

Implement behavior trees for each of the 9 specialists, ensuring bots use their kits effectively:

Team Synergies:

Program bots to dynamically adapt to team compositions (e.g., flanking, defending objectives, supporting teammates).

Enable bots to prioritize roles like disruption, sustain, or lethality based on missing teammates.

Combat Intelligence:
Develop bots to use primary weapons appropriately for range and situation (e.g., DBS for close-range, Tactical Sniper for long-range).
Include logic for ability usage, such as Nanite Boost for healing or Toxin Grenade for area denial.

Playtesting and Iteration:

Test bots in various scenarios (e.g., aggressive pushes, defensive holds, chokepoints).
Optimize bot behavior for smooth and human-like gameplay.
Skills Required:
Proficiency in Unreal Engine 5 (Behavior Trees, EQS, Blackboards).
Experience with FPS mechanics, including weapons, abilities, and AI decision-making.

Ability to create team-aware AI that synergizes with human and AI teammates dynamically.
Strong debugging and optimization skills for multiplayer environments.
Deliverables:
Behavior Trees:
Fully implemented for all 9 specialists, with situational adaptability.
Ability Integration:
Bots use abilities dynamically based on combat scenarios.
Team Synergy:
Bots adapt to any team composition and role requirements.
Documentation:
Provide documentation for AI logic and future extensibility.

Timeline:
4-6 weeks with regular check-ins and playtesting.
Budget:
$1,000, with milestones tied to key deliverables.
To Apply:
Share your portfolio or relevant experience, particularly with Unreal Engine AI systems.
Provide a brief outline of your approach to programming specialist-based AI bots.
Include your estimated timeline and key milestones.

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